Deceptive lure light over water
A motif, one of the traits figures share. All traits.
Sight and sound
4 figures
Will-o'-the-Wisp
These ghostly lights, typically observed in marshes, swamps, and boggy areas, appear as flickering, bluish-white flames hovering just above the ground.
Shellycoat
setting false lights or footprints to send travelers wandering in circles near its home stream
Ceffyl Dŵr
it could manifest as a shimmering path across a misty lake, promising safe passage.
Kurage-no-hinotama
It delights in leading travelers astray, using its beguiling light to lure unsuspecting victims off safe paths and into dangerous areas such as swamps, cliff edges, or deep forests.