Jawnomicon

Deceptive lure light over water

A motif, one of the traits figures share. All traits.

Sight and sound

4 figures

Will-o'-the-Wisp

These ghostly lights, typically observed in marshes, swamps, and boggy areas, appear as flickering, bluish-white flames hovering just above the ground.

Shellycoat

setting false lights or footprints to send travelers wandering in circles near its home stream

Ceffyl Dŵr

it could manifest as a shimmering path across a misty lake, promising safe passage.

Kurage-no-hinotama

It delights in leading travelers astray, using its beguiling light to lure unsuspecting victims off safe paths and into dangerous areas such as swamps, cliff edges, or deep forests.